November 30 2023 - 3:15 pm

PAYDAY 3: Update 1.0.2 Changelog

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PAYDAY 3: Legacy Heists

[Check out the dedicated Legacy Heists Website]

A trulymassive update

We know there were a lot of fixes last time around, but this time there’s a lot of fixes. To make things easier for everyone, we’ve picked a number of additions and fixes to highlight and put them here at the top. If, however, you are the sort to comb through every detail, the full patch notes are below as usual.

We’re not only looking at fixes however, there are  a number of excellent additions being added for free as well! What a day!

Additions

Heists

There are 2 brand new (old) heists in this update! Each painstakingly remade and slightly reimagined from their original PAYDAY 2 counterparts. Both of these heists tend to rank fairly high in popularity, we’ve seen a lot of people asking for both, we hope you enjoy it!

Turbid Station, formerly Murky Station

The private military contractor Murkywater had some “troubled times'' in the past couple of years. As such, this heist has gotten a new name alongside its facelift when brought into PAYDAY 3. Turbid Station is the first ‘stealth only’ heist in PAYDAY 3 so far. In order to facilitate the new stealth systems introduced in PAYDAY 3, the team have made a few minor changes to the how it plays as compared to PAYDAY 2. The sense of familiarity is strong however, any veteran will feel right at home.

Cook Off

How do you turn a crack house into a crack home? While ‘meth home’ would probably be more appropriate, someone tried turning this once disgusting den of debauchery into something livable. As such, the Cook Off house has gotten a few well needed renovations over the years. But once a drug den, always a drug den it seems.

The Cook Off house is the second ‘loud only’ heist in PAYDAY 3, following the footsteps of its predecessor. One difference in the new Cook Off is that it is not endless, the maximum number of bags possible is now capped at 19. The visuals of this heist have seen even more obvious changes over Turbid Station, though it’s still hauntingly recognizable to experienced heisters.

First Person Animations

Our animation team has outdone themselves and put together some fine looking first person animations for a lot of the player actions. It really makes it feel better to swipe money when you see it getting taken.

As part of this, you can now inspect both your gloves and weapons by using the corresponding option in the context wheel.

Transporter Skill Line

This skill line is all about carrying, be that bodies, loot or equipment. With this skill line you’ll do so faster and more efficiently, even letting you carry two bags at once.

New Mask & Preset Weapon

Added the Under Wraps mask and the Compact7 Lycan preset weapons.

Level Cap Rewards

While we did expect you guys to outdo our expectations, you guys have crushed our predictions. As such this is the first addition of items exclusively available to those who have hit the level cap. We will call the levels passed the infamy cap “Renown”. When hitting a new renown level, you’ll be rewarded with consumable items that will be dropped for each renown level. We hope to expand this in the future, for all of you unstoppable heisters.

Infamy for each heist completed

Our game designer Mio has written a blog-style post about the changes, and how they work just below.

Recommended Challenges

Lastly on this list, we’ve added recommended challenges. Recommendations will show both on the main menu with general challenges you are close to, or could complete, and also in the heist selection when hovering over each heist.

Together with the Infamy per heist completion, we hope this will provide a good starting point for addressing your concerns about the challenges.

Added Lobby Chat for PC

We’ve added the much requested lobby chat for PC. We are still looking into how to best implement a text chat for console players.

 

Notable Fixes

  • Added Infamy Point (IP) rewards for every level successfully completed.
  • A number of graphical and technical fixes.
  • Closed the XP exploit on 99 Boxes.
  • AI crew mates got a 300% HP boost so they can better assist you without taking so many naps.
  • Enemies won’t try to dodge shots that weren't directly aimed at them as much.
  • Adjusted some text that wasn't wrapping in its box properly.
  • Generally fixed most out of bounds issues of bags and players.
  • Rebalanced a number of skills.
  • Added the option to mute the contact in heist selection.
  • Added recommended challenges to the main menu as well as per heist in the heist selection screen.
  • Added an outline to the sentry gun for its owner.

General

  • Fixed an issue with AI not being able to revive after being cuffed by a cloaker
  • Included optimization to improve performance on Xbox S
  • Added a 30 second custody timers for players who reconnect after being downed/taken into custody
  • Added measures to prevent bags getting thrown out of the playable area
  • Increased the crew AI health by 300%
  • Container door opening rate increased by 3 times
  • Players can no longer lockpick while holding a human shield
  • Fixed an issue where joining players wouldn't see CCTV cameras as "off" if the guard was killed before they joined
  • Fixed an XP exploit on 99 Boxes
  • Fixed an issue causing some masks, suits and gloves to appear in the wrong inventory space, causing confusion when equipping
  • Micro camera now triggers shutterstock challenge when placed (PS5)
  • Fixed an issue where the player could disable cameras by throwing a bag in front of the security room guard
  • Fix issue with players crouching while doing the safe cracking interaction
  • Fixed an issue were cops wouldn't see players inside the dumpster on Art Gallery
  • Adjusted a border between private and secure area in Touch the Sky
  • Fixed a crash related to weapon customization
  • Fixed an issue with CCTV cameras would beep in high alert for extended times when seeing scared civilians
  • Added a fix so players cannot walk on doors
  • Added a fix to make the spectrophotometer respawn on the roof if thrown into the helicopter on Under the Surphaze
  • Fixed the transition between sprinting and interacting with a lockpicking puzzle
  • Fixed an issue causing motion sensors to stop working if entering the range of another motion sensor
  • Fixed an issue skipping the negotiation phase if player goes loud towards the end
  • Fixed not being able to use ammo bags dropped in the alley of No Rest for the Wicked
  • Fixed sprint not working if something blocked the player from standing up during the first moments of movement
  • Fixed so that bots no longer warn the player about the presence of the nearby camera, after the camera has been hacked to loop its footage
  • Fixed crouched player's character stands up after canceling the safecracking/lockpick interaction
  • Fixed an issue causing players to be unable to invite players to friends only lobbies
  • Fixed an issue causing a crash for PS5 players if invited to a lobby by a PC player (PS5)
  • Fixed an issue where an user was unable to join a party after matchmaking into a different lobby (XboxS/X)
  • Fixed an issue where only one civilian could react to each dead AI
  • Improved the crew AI behavior, they should run around less randomly in assault breaks and similarly
  • Fixed a performance issue on Dirty Ice (XboxS)
  • Fixed an issue enabling players to have multiple hostages following them
  • Fixed an exploit allowing players to spam purchase c-stacks, skipping the payment (PC/PS5)
  • Fixed a bug where sliding under an object with hold to crouch would let the player walk too fast in crouch
  • Translation added on a PC screen in the tutorial
  • Fixed a bug where the controller would keep vibrating when turning vibrations off in the menu when a vibration was active in the controller
  • Fixed an issue with matchmaking between players on different platforms
  • Fixed an issue causing players to be unable to rejoin a previously left lobby
  • Fixed a crash that occurred when the player tried to leave the tutorial while holding human shield on the Crowd Tutorial
  • Fixed an issue preventing the player from receiving a favor upon heist completion
  • Fixed an issue where the player could shoot from the vents during stealth without guards reacting to the gunfire properly
  • Fixed a crash related to the taser mine
  • Civilians will no longer run away while tied up if a player had tied them up just after a guard saved them
  • Fixed an issue causing the weapon would wiggle when aiming down sight after sprinting
  • Changed the mask when inspecting patterns to a blank mask so the pattern is easier to see
  • Fixed a crash caused by attempting to climb the escape van on the Crowd Control Tutorial level whilst escaping
  • Added teleportation back into the map for players who were pushed out of the playable area
  • Fixed culling issue on Rock the Cradle causing a box to appear and disappear
  • You can now see your ping marker when watching through a hacked camera
  • Fixed an issue where vault wouldn't work after using the crouch button to uncrouch
  • Fixed a crash that could happen when spamming shout at a guard
  • Added descriptive text to interactable control panels, such as in Gold & Sharke
  • Fixed an issue where the player was able to send a friend request to someone they were already friends with.
  • Fixed an issue where directional inputs stop working after blocking another player
  • Fixed an issue where players couldn't join through xbox shell after a couple of invites
  • Fixed an issue in the challenges menu showing wrong progress values
  • Fixed an issue where players could restart a tutorial level and when the timer for restart level has gone to zero

Heist Completion Infamy Points

“With this update, we are adding Infamy Points to heist payouts. Points are awarded for three accomplishments:

  • Completing the heist successfully
  • Completing the heist entirely without raising the alarm (aka “in Stealth”)
  • Completing the heist by securing all bags

These payouts are added up together and aren’t mutually exclusive, which means that if you complete a heist without raising the alarm, you’ll get points for completion and for finishing it in stealth.

The amount of Infamy Points you get for each of these three factors depends on which heist you are playing and on which difficulty. Heists that are generally harder to stealth will have the majority of their points in the stealth payout. Heists that have low minimal loot (like Dirty Ice), will have a low completion payout, but a high “all bags” payout. And so on… To clear up any confusion, the “all bags” payout only cares about you extracting all the baggable loot, it doesn’t care about loose cash or the quality of the loot (for example, it doesn’t matter whether it’s a cleaned jewelry bag or not in Dirty Ice).

With this change, we’ve introduced an infinite source of Infamy Points to the game, so that required that we make some other changes. Once you reach the level cap (Infamy Level 150), instead of earning additional levels, all your Infamy Points will go towards a new system called “Renown.” Every time you earn 2000 Infamy Points, regardless of whether it’s from challenges or heist payouts, you will get a level of Renown and a random reward. The rewards can be a stack of C-Stacks, consumable weapon stickers and consumable mask patterns. We also plan to expand this system with more consumable cosmetics in future updates. Any cosmetics earned through Renown are exclusive to Renown and won’t be earnable through other methods. Please keep in mind that these rewards are consumable, so use them wisely, otherwise you’ll have to wait until they drop again for you to use them.

For this update, we have 1188 Renown levels, which will be visible to you in the main menu through a combination of icon and number next to your name. Once you reach the Renown cap, you will still be able to earn Renown rewards, but the number counter will no longer go up until we raise the Renown cap.

How does this affect any future Infamy Level cap increases? While we can’t say when we plan to raise the Infamy Level cap, once we do, all your Infamy Points will go towards your level instead of towards Renown. Once you reach the new Infamy Level cap, you’ll start earning Renown again instead, back from where you left off. And no need to worry about “wasting” challenges on Renown in the meantime; any Infamy Level cap increase will come with a set of new challenges worth as much as the new infamy levels require.

We plan to monitor this system and we’ll further tune it and update it based on stats and player feedback.” -Mio

Balance

There’s a lot to parse through, but our friendly neighborhood designer Mio has been kind enough to provide some additional information on most of the balance changes. Thanks Mio!

“While we are happy with how armor works as a mechanic right now, we wanted to address some armor-related skills that were overperforming. We also understand that players want more ways to restore armor without relying on the Armor Bag deployable. To help with this, a future update will introduce Armor Repair Kits that players will be able to get from hostage trading to repair damaged armor chunks (but not restore lost ones). We don’t have an estimated time for the Armor Repair Kit, but we’ll try to get it in as soon as we can.” -Mio

Skills

Weapons

Enemies

Technical

UI

Audio

Visuals

Heist

Known Issues

  • Completing Turbid Station when "point of no return timer" has been activated, will not reward any cash rewards. You will still earn Infamy and Experience.

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